On the Subject of The Sphere
And you thought The Cube was bad...
- The module will show a rotating sphere. The sphere will blend through 5 of 8 potential colours before repeating.
- The colour options are red, blue, green, orange, pink, purple, grey and white. The cycle will not necessarily be in that order. Colours may be repeated.
- Each transition will take 3 seconds before holding at black for 1 second.
- The sphere will emit a distinct sound and two smaller indicator spheres will illuminate before it blends into its 5th colour.
- To disarm the module, you must enter a series of 6 taps and 5 holds. Taps are determined by the serial number, holds by the sphere colours.
- To calculate the taps, take each character of the serial number, converting any letters to equivalent numbers, modulo 10 (e.g. A = 1). Tap and release the sphere when the final digit of the second timer is equal to that number.
- To calculate the holds, use the table below and hold the sphere for the given number of seconds (according to the bomb’s second timer).
- Each time you click, the sphere will emit a sound (and hum upon holding).
- Tapping will trigger a green LED. Holding will trigger a blue LED.
- Enter all inputs in the correct order to disarm the module.
- Entering any incorrect inputs will cause a strike upon completion of the full sequence of 11. Correct inputs will be indicated by a pink LED, with incorrect inputs indicated with a red LED.
- Following a strike, you will only need to re-enter incorrect responses.
- For each colour, calculate the appropriate hold time using the formulae below. A '%' sign refers to the modulo operation:
- Red = ((DVI-D ports + unlit indicators)2 % 10) + 1.
- Blue: x = (Batteries + parallel ports + lit indicators)3. If x > 9, blue = 'tens' digit. Otherwise, or if the 'tens' digit is 0, blue = 5.
- Green = Digital root of (the converted serial number digits). If the converted serial number digits are all 0, green = 4.
- Orange: x = (Battery holders + port plates + 7) * (RJ45 + parallel ports + unlit indicators + 3). y = the sum of x’s digits. Orange = (y % 10) + 1.
- Pink = ((Absolute difference between (lit indicators)2 and (batteries)2) % 10) + 1.
- Purple: x = (Total ports + port plates + unlit indicators + battery holders)3. If x > 99, purple = 'hundreds' digit. Otherwise, or if the 'hundreds' digit is 0, purple = 7.
- Grey = Digital root of ((port plates)2 + (batteries)3). If 0, grey = 4.
- White = Digital root of ((batteries + lit indicators + 13) * (ports + indicators + port plates + 9)).